All posts tagged: value of games

The Princess Rescuing Application: Slides

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Last Thursday, I gave a talk on game design to the local Seattle chapter of the IxDA, an interaction design group. About 100 folks were in attendance and the catered finger food was downright delicious. Other speakers included George Amaya, who spoke about recent research on social/party games, and Mark Long, CEO of Zombie. Mark gave a lovely presentation on how narrative and storytelling immerse players. His new game looks gorgeous. My talk was on […]

Millions of Peaches: The value of games

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Raph gave a fun, mildly inflammatory talk called ‘Influences’ questioning if games are fundamentally limited in their capability to explore the human experience. Such angst makes my geeky heart beat faster. What follows are the random late night thoughts jotted on the airplane ride back. My heavily editorialized version of the talk: What if games are only spreadsheets? You can reduce a game into mechanics, stimulus, inputs and lots and lots of numbers. As the […]