All posts tagged: user generated content

User Content: Working with players to efficiently create profitable games

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I recently have run across a couple of articles that have piqued my interest. The first is title ‘Future Imperfect’ by Jim Rossignol and discusses how user created content in games results in a deeper, more meaningful player experience. Most importantly, he coins the term ‘the wikification of games’, which is a money catch phrase if I have ever heard one. The second article was in “Act of Mod: Building Sid Meier’s Civilization IV for […]