All posts tagged: Tree story

Tree Story wireframes

comments 11
Ported Posts / Uncategorized

I’ve been dabbling with quick wireframes to explain the design of Tree Story. There are two common ways you can look at a spec. One is that of the blueprint, a plan that will be rigorously followed by production workers in order to achieve the end result. In this model, the team members are followers who are expected to implement a list of fixed details, not innovate. The other is that of a communication tool. […]

Tree scribble

comments 25
Ported Posts / Uncategorized

I’ve been filling notebooks with extensive sketches of worlds built out of a single homegrown tree. Houses, monuments, clouds, vines and more, drooping, draping and bursting forth in a blossom of growth. Last night I had a chance to jot down some of the graphics in Painter. My few hours of effort resulted in a basic tree trunk, some foliage and a little girl. Overall, I suspect this would be a pretty easy game concept […]

Tree Story

comments 18
Ported Posts / Uncategorized

I just wanted to share a quick design that occurred to me this morning. This isn’t a design challenge since I don’t have new graphics for it. We watched My Neighbor Totoro recently and my brain has been quite inspired by the scene where Totoro grows a giant tree from a seedling. I imagine that with a sufficient level of polish, this game might inspire some of the same feelings of delight and awe. So […]