All posts tagged: Steambirds

Steambirds: Survival: Goodbye Handcrafted Levels

comments 35
Ported Posts / Uncategorized

Steambirds: Survival, the sequel to our original steampunk airplane strategy game was just released today.   You can go play it right now at Steambirds.com. Steambirds: Survival takes place on a grim fall morning at the start of the Battle of London.  The British forces are taken by surprise as thousands of Axis steam-planes descend upon the doomed city.  Outnumbered and outgunned, your heroic mission is to delay the invaders long enough that a handful […]

Steambirds: Now out for iPhone, iPad and Android

comments 12
Ported Posts / Uncategorized

Have I mentioned that this was a busy week?  Monday saw the release of our new Kindle game Panda Poet.  Yesterday, we release not one game, but two games.  The first is Steambirds for iOS.  The second is Steambirds for Android. Indie legends Adam Saltsman and Eric Johnson from Semi-Secret handled the iPhone and iPad versions.  They’ve been leveraging their experience with Canabalt and Gravity Hook to help navigate the wild west of AppStore relevancy. […]

At GDC 2010

comments 10
Ported Posts / Uncategorized

GDC has come once again. I’ll be in San Francisco and would be happy to meet up with anyone. Just drop me an email at danc [at] lostgarden.com. This year I’ll be giving two talks, both during the prime napping hours of day. The Convergence of Flash Games and Social Games Wednesday (March 10, 2010) 1:45pm — 2:45pm IGDA: Working to Death – Game Developers and the Future of Work-Life Balance Thursday (March 11, 2010) […]

Steambirds: Why indie games are good for fans

comments 31
Ported Posts / Uncategorized

Here’s a rough sneak peak video of an indie gem called SteamBirds. As I was playing, I started thinking about questions of authorship and authenticity in the game industry. The gameSteambirds is a rare treat. The magical design equation = Steampunk + Turn-based strategy + Air combat. Despite my immense love of turn-based strategy games, I’ve found two problems with the genre over the years. First, very few people make them any longer. This is […]