Space Crack: Using Planets to Build Territories
IntroductionThis part 7 of an ongoing game design document written as a blog. Be sure to catch up on previous posts. In the last installment, we described the Planet token and its use in player-created environments. This time we’ll extend the concept of player-created environments with the notion of territories. First Post: Introduction Previous Post: Planet Basics In order to create fully realized player-created environments, we need to define some rules that lead to interesting […]