All posts tagged: new product development

Ribbon Hero turns learning Office into a game

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This post has two goals. One, I want to share with you something amazing; a thing that according to most views of the tech universe should not exist. Two, I want to talk about a coming revolution in application design. The amazing thing Imagine Microsoft Office turned into a video game. One where learning a productivity app is a delight. One where the core loop of gameplay involves using and gaining skills in Word, Excel […]

The Blind Men and the Elephant: Thoughts on an integrative framework for understanding games

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It was six men of IndostanTo learning much inclined,Who went to see the Elephant(Though all of them were blind),That each by observationMight satisfy his mind. John Godfrey Saxe,“The Blind Men and the Elephant” To understand game design, it is common to look at games from a wide variety of perspectives. Much like the blind men describing the elephant in the old Indian tale, each perspective brings something new to the picture. However, if we restrict […]

A five step program to move beyond the game geek culture

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Folks in general completely missed the point of the last little post on the culture of the game design community. I want to particularly thank Zoombapup and the other great commentators who pushed me to clarify. Kudos to Gamasutra and Elias for getting the gist of the article. The post wasn’t about lambasting programmer-designers. It was about pointing out a strong blind spot in our culture and practices. Instead what we got was a stream […]

The myth of programmer-designer greatness

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Here’s a phrase from an earlier post that harkens back to the ancient days when game developers beat their dinner dead with bone weapons. “The best game designers are also programmers.” (Apologies to Dylan Fitterer for taking this out of context.) In the distant past, only a programmer could make a game. You could fumble through the tasks typically done by an artist, a game designer or a sound guy. All game designs from this […]

Book Review: 21st Century Game Design

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I recently picked up Chris Bateman and Richard Boon’s new book 21st Century Game Design. Chris is the managing director at the game design consulting group International Hobo (aka ihobo) and has worked on Discworld Noir and Ghost Master. Chris has been kind enough to stop by this website and I’ve always enjoyed his comments. The major contribution of his book to the dialog on game design is the formulation of a new audience model […]