All posts tagged: Multiplayer

Multiplayer Logistics

Leave a comment
Ported Posts / Uncategorized

How do we get players to play together in a manner that fits their schedules? This is a key logistical challenge a designer faces when building multiplayer games. The promise We are seeing a blossoming of innovative multiplayer systems. In previous eras there were a handful of default models that games might use (matches, play-by-mail). Games today exist on a spectrum from fully concurrent to fully asynchronous and everything in between. A game like Dark […]

Three False Constraints

comments 47
Ported Posts / Uncategorized

Once again, a call goes out to make games more culturally meaningful. I agree very much with the sentiment, but I’ve always been frustrated with how designers set themselves up for failure due to the constraints placed on the problem. In mathematics, computer science, and physics there is a the concept of a ‘hard’ problem. What does the inside of a black hole look like? How do you identify an NP complete problem? How can […]

Lostgarden looking for brilliant programmer in Seattle

comments 9
Ported Posts / Uncategorized

a mystery project Summer project time! I’ve got an intriguing new design that is best explored by the sort of in-person rapid prototyping that I love. To that end, I’m looking to team up with a talented programmer or two from Seattle/Redmond. It’s a bit like getting a band together. My dream is to meet up every Sunday at a local coffee shop, riff about what we’ve done that week and come away energized and […]