I figured that it was time to share with my secret stash. I’ve been using Google Reader to tag interesting articles and publish them all to a single location. Occasionally, I’ve added snarky comments. You can find the entire treasure trove here: https://www.google.com/reader/about/ This list is updated a bit more regularly than my blog, but since I don’t believe in covering Lost Garden with link fests, I’ll keep it as a hidden secretive thing. So […]
Here are some random notes of interest: Ballistic Wars: The good folks over at Easy Only! Games put together a delightful little tactics game using concepts similar to those found in SpaceCute. My hope is to see an entire genre based off this mechanic popping up. As we saw from the prototyping challenge, there are a huge number of different variants that are possible. https://jayisgames.com/archives/2007/12/ballistic_wars.php Call for Participation for the Experimental Gameplay Sessions 2008: Johnathan […]
Jesse Schell, over at Carnegie Mellon, dropped me a note on a fun project documenting game design innovations. I normally do not post the editorialized links that you find on many sites. For this, I’ll make an exception. Here’s the blurb: “The Game Innovation team is launching The Game Innovation Database (GIDb) today. The goal of the GIDb is to: Document every innovation in the entire history of computer and videogames. Provide a comprehensive taxonomy […]
I’m sitting here in plaid bathrobe, drinking tea in my nearly empty house. Just imagine a somewhat scruffy Arthur Dent and you’ll get the picture. Due to a rather poorly timed illness, my move out to Seattle having been delayed by a week. I’m left with Civ IV, a web browser and handful of new home loan applications. Yes, I am a dangerous man for the next five days. Track backs Lostgarden.com has been mentioned […]
Here’s another example of the neo-retro art style that is downright delightful. Someone recreated a wide range of Nintendo characters with foldable paper cutouts. It is not overly surprising that a close variation of this style is used in Paper Mario. Kudos to 4colorrebellion for linking to this. Check it out: http://gotorion.com/orion/singles3.php?t1=Nintendo%20Paper%20Models&f1=miscfunny/papercraft.txt take care Danc.
Gamasutra has a link up to an article on usability testing in games. This is a subject near and dear to my heart since major elements of games are basically “interfaces”. If you assume that games are made up of token, verbs and rules, the first two speak directly to the ‘interface’ of the game and have a major impact on the title’s playability. Registration is required, but who isn’t registered to Gamasutra? 🙂 Click […]