All posts tagged: interaction design

Ribbon Hero turns learning Office into a game

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This post has two goals. One, I want to share with you something amazing; a thing that according to most views of the tech universe should not exist. Two, I want to talk about a coming revolution in application design. The amazing thing Imagine Microsoft Office turned into a video game. One where learning a productivity app is a delight. One where the core loop of gameplay involves using and gaining skills in Word, Excel […]

The Princess Rescuing Application: Slides

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Last Thursday, I gave a talk on game design to the local Seattle chapter of the IxDA, an interaction design group. About 100 folks were in attendance and the catered finger food was downright delicious. Other speakers included George Amaya, who spoke about recent research on social/party games, and Mark Long, CEO of Zombie. Mark gave a lovely presentation on how narrative and storytelling immerse players. His new game looks gorgeous. My talk was on […]

One Billion Buttons Please: Should we build features for experts or newbies?

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I just returned from a lovely evening sipping flasks of yogurt-soju cocktails followed by a wobbly post-beverage walk in the brisk wet Seattle air. It is on libationary nights like this that I find myself musing about interaction design. Certainly, such behavior must be an incurable disease rooted deeply in the nerves at the base of the spine, but after this much alchohol, I can’t help but give in. Tonight’s stream of thought kept returning […]

The Wii Help Cat: A lesson in interaction design

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The Nintendo Wii has an inexplicably complex help system. A cat wanders onto the screen periodically. If you move your cursor quickly towards the cat, he’ll run away. However, if you are careful, you can sneak your cursor up on the cat, your cursor will turn into a hand and you can grab him. When you do, you get a tip about how to use the Wii dashboard. From a simple efficiency driven point of […]

Building fun into your software designs

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I’ve been thinking lately about how game design applies to the broader topic of software development. Game design is all about creating pleasurable learning experiences and mastery of conceptual tools. Surely more traditional software could benefit from the design wisdom and theory that we’ve built up over the years in the game industry. The current state of the art technique for user experience design is the scenario-driven development. It isn’t all that good at creating […]