All posts tagged: indie

Oasis: How to create an ineffective game demo

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I just played through the demos of Oasis, Clash N Slash, and Future Pool. I’m admittedly a demo whore. I’ll play them, form an opinion about the mechanics and move on. It takes a truly rare game for me to plunk down my hard earned money. Of the three, Oasis had the most innovative gameplay. Others have compared it to Civilization meets Mine sweeper and I’d agree with the characterization. It plays with the well-honed […]

The brave new world of Indie console games

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I had a dream about next generation consoles revolutionizing indie game development. In this dream, the indie game development community was fragmented and suffering. A gleaming savior with tens of millions of eager customers appeared on the horizon. He spoke in a booming voice “Bring me your games, both small and weary. I will distribute them and you will finally be able to feed your family. You will rise and rule the world!” He ends […]

Short Games rock

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Here’s a wonderful article on short games by the fellows who made Strange Adventures in Infinite Space: https://www.gamasutra.com/view/feature/130705/making_a_case_for_short_games.php I like this design philosophy for several reasons: Innovation friendly: You can try a bunch of interesting systems and you don’t have to rebuild a dozen levels. Design testing friendly: You can test these games rather quickly and gather interesting statistics. Gathering 3 – 4 game play data sets per day from a user is a lot […]