All posts tagged: government

Game design as government

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(Apologies to Aldous Huxley) For many years, I’ve been thinking about game design as a form of governance. Game mechanics, rules and systems are comparable to laws Players are comparable to citizens The code and moderators that enforce game mechanics are comparable to executive activities. The act of game design is the equivalent of drafting new laws, legislative activities. Issue escalation and customer service are comparable to judicial activities. Each of these topics provides years […]