All posts tagged: Gamasutra

Review of “The Art of Game Design” by Jesse Schell

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Recently I wrote a review for Jesse Schell’s new game design book. You can read it up on Gamasutra. Here’s a brief except: Though the elements of game design are well described, practicing designers won’t find a lot of new insights that haven’t been covered elsewhere. Luckily, the book also includes some more utilitarian tools in the form of 100 “lenses”, or questions that help you iterate on your current design. A designer’s job often […]

A Services Strategy for Casual Games

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Gamasutra posted up an article that has been bouncing around in my documents folder for a little while. The original title was “A Services Strategy for Casual Games”, but the new one is a bit more punchy. One response that I’ve heard quite a bit is that portals will never allow user data to be released back to developers. This is quite true for most established portals that have traditionally focused on selling packaged goods […]

Constructing Artificial Emotions: A Design Experiment

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My latest essay on emotion in games is up on Gamasutra. There are pretty pictures about brains. You can read it here. It asks that simple, innocent question,”What can we do to make games evoke emotions?” The answers are more about applying the lessons of experimental psychology than the 300 hot tricks of screenwriting. While I was looking into this topic, I read an essay in Scientific American on ‘dangerous ideas’ and it got me […]

The Chemistry of Game Design

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It has been a bit quiet in the garden this summer as I’ve been busy working on a set of longer essays. The first, The Chemistry of Game Design, is up on Gamasutra this morning. You can read it here. A blurb from the article: ‘β€œβ€¦it was clear to the alchemists that “something” was generally being conserved in chemical processes, even in the most dramatic changes of physical state and appearance; that is, that substances […]