All posts tagged: design

Game Design Logs

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If you still practice or encourage the outdated practice of writing long design documents, you are doing your team and your business a grave disfavor. Long design docs embody and promote an insidious world view: They make the false claim that the most effective way to make a game is to create a fixed engineering specification and then hand that off to developers to implement feature by bullet-pointed feature. Great game development is actively harmed […]

The Passion of the Developers

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A thousand little decisions go into the creation of a great product. Most are not in the specs or master plans. Instead, they are implemented by testers and programmers. Yet, these are the same people that are traditionally lampooned as geeky and out of touch with the target customers. What would happen if the developers possessed a deep understanding of their customers needs and desires? Suddenly, those thousand little decisions aren’t introducing random noise into […]