All posts tagged: CuteGod

CuteGod: A prototyping challenge

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It is once again time for a prototyping challenge! The rules are the same. You are an elite programmer that wants to make something fun without spending ten years in art school learning how to draw stick figures. I provide some easy-to-use graphics and an intriguing game design for you to riff upon. Send me the links to your masterpieces and I’ll post them for folks to enjoy and critique. This time, we are tackling […]

Initial PlanetCute level editor

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Corsix just posted up a prototype of a level editor he built using the PlanetCute set from last week. You can download it here: http://www.corsix.org/misc/planetcute.rar InstructionsTo install: Extract all files, make sure DX9 is intalledTo run:Double click EXETo use: Arrow keys: Move active character b: Change active character 1 though 6: Load premade levels To manipulate the terrain:Click on terrain in top left, click one of the blocks across the top to select it, click […]

Danc’s Miraculously Flexible Game Prototyping Tiles

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RPGs love PlanetCute ┬áSo do platformers… One of the commenters on the SpaceCute posts wondered what would happen if you visited one of those delightful spa-like planetoids that decorate our little galaxy of cuteness. Well, now you know. Here is a new set of graphics I’m dubbing “PlanetCute” These are Lowest Common Denominator graphics. I put the challenge to myself: “What is a graphical style that is attractive, but are useful to both the widest […]