All posts tagged: best practices

Visualizing the Creative Process

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As I coach new developers, I’ve taken to scribbling out the same useful diagram for visualizing the creative process again and again on coffee-ringed napkins.  In order to limit my future abuse of culinary paper wares, I’ve reproduced my images in a more formal fashion in this essay. The conversation usually starts with the following statement: “Creativity is like a snake swallowing a series of tennis balls.” And when confused looks inevitably result, I sketch some […]

Rules of Productivity Presentation

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How do we get more work done? It is a question that every manager and every passionate worker faces. Yet, for the most part, teams operate on gut instinct and habit. The results are less than optimal. Over the years I’ve been collecting small pieces of research on various factors that actually seem to improve productivity. I’ve assembled eight of these experiments into a PowerPoint presentation. Feel free to use the graphs and data within […]

Soul Bubbles: A classic game ill treated by expert reviewers

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I wanted to turn your attention to a delightful little title called Soul Bubbles. I had a chance to play an early version of the game and was impressed by its lead designer, Olivier Lejade, careful attention to the difficulty level of the game. When it finally launched, I was intrigued to see its aggregate reviewer score hovering at 77%. That is a middling score, but I expected better. Yet when I glanced at the […]

Confessions of a horrible game player

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I’m a bad game player and I’m hoping that I’m not alone. I was just playing Kirby Cursed Canvas. The DS is one of the few hot spots of innovation in core game play mechanics, so I’ve been dabbling in various titles to keep myself educated on what is out there. Kirby has some sweet gameplay ideas. The use of a touch pad to control a platform game is both enjoyable and intuitive. The reward […]