We often consider artistic works from a creative or cultural perspective, but I find it just as enlightening to examine them from an economic or evolutionary lens. How does the economic environment within which a developer finds themselves shape the form that art takes? As a case study of this in practice, I’ve been fascinated by a class of content-focused game that’s recently found a stable niche in the maturing mobile, PC and console […]
First, here is a holiday picture I painted for everyone. The creature to the left is a Hairy Elephantosaurus. His prehensile mustache and beard are well suited to both the winding of fine pocket watches and the adjusting of crystalline monocles. As the last few moments of 2009 draw to a close, I look back with great delight on what has unfolded so far. I started the year at GDC and was struck by the […]
I’ve been looking at 2D avatars lately. It’s been a fascinating trip into a wierd little area of game art that I haven’t dabbled in before. Like quite a bit of game art, there is a very obvious craft involved in the creation of 2D avatars. It reminds me a lot of the techniques that went into old school pixel art or tile creation. You build your pieces just so according to a very particular […]
A goodly number of indie game developers are lured into Lostgarden.com by the free game graphics. Every few days an email pops into my inbox, “Hey, could you draw the graphics for my cool game design idea?” I’m honored more than you can imagine when I get such a letter and they mean a lot to me. Unfortunately, I have my fingers in so many projects at the moment that squeezing in an additional graphics […]
Here is a little painting I’ve been working on for the past couple of weekends. There are seven lucky gods that are celebrated in Japan. One of them is Ebisu, god of prosperity and fishermen. He traditionally holds a Tai, or red sea bream (pagrus major), an auspicious fish that is often used as a symbol of good luck. Just looking at this picture means that glorious things are about to happen in your life. […]
I stumbled across a personal treasure this weekend. Tyrian, the ancient vertically scrolling shooter from long ago still happens to have a fansite. While browsing through their forums, I noticed that Jason Emery, keeper of the Tyrian flame, had made the source code available and folks were actively digging through it. My thanks go out to whoever ripped the graphics from the source code and posted them as PNGs. Somewhere in the mess of moving […]
Once upon a time there was a game design known as SpaceCrack. The setting, with its cool white iPod-inspired theme was a bit too niche. Here are some sketches of a SpaceCute theme. In SpaceCute, solar systems are delightful gardens filled with animals quite extraordinary. Anyone think that this is worth turning into a set of graphics? take care Danc.