All posts tagged: agile

Managing game design risk: Part I

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GDC was wonderful. Unfortunately, I’m the sort of person who is absolutely miserable at copying notes in any literal way. As soon as I started writing, I became distracted by a thread connecting several intriguing talks on prototyping, tools and production risk. The result was a very long essay. This is the first part. Managing Risk Much of game production is about managing risk. We partake in a highly complex process that juggles people, technology, […]

Software Development’s Evolution towards Product Design

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Occasionally, some poor fellow at a dinner party makes the unfortunate mistake of asking what I do for a living. My initial (and quite subdued) response is that I help design software for artists.Then comes the inevitable question, “Oh, so you are a programmer?” A gleam appears in my eye and I no longer feel obligated to blather on about the rainy weather. With a great flourish, I whip out my gold nibbed pen and […]

Design Testing: The use of addiction metrics to force rapid evolution of innovative game designs

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One of my goals with this blog is to formulate a ‘new game development methodology’ that empowers the little guy and helps the growth of innovation in the game industry. How do we build innovative, highly addictive games more quickly and with lower risk? Part of the answer is the rigid application of gaming metrics to the process of improving player addiction. The Legacy of Cowboy DesignersThe traditional designer is a cowboy designer. Modern game […]