The Chemistry of Game Design
(Note: This essay was originally published on Gamasutra.com in 2007. To help prevent link rot, I’m reposting it here with minor edits and fixed links. I’ve also included a workshop presentation on the topic if folks want to teach these ideas in their classes.) 1. Moving Beyond Alchemy “…it was clear to the alchemists that “something” was generally being conserved in chemical processes, even in the most dramatic changes of physical state and appearance; that […]