Month: January 2017

Game design patterns for building friendships

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In November of 2016, a small group of veteran game designers got together in a remote portion of Texas for a think tank called Project Horseshoe. Our workgroup dug deep into how design can help build meaningful relationships within games. You can read the other reports here: Our group consisted of: Daniel Cook, Spry Fox Yuri Bialoskursky, Electronic Arts Bill Fulton, Microsoft Michael Fitch, Joel Gonzales, Introduction The issue In many online multiplayer […]