Month: November 2016

Autumn of Indie Game Markets

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Photo by Rosa Dik Ah, the fall. A time to reap what has been sown and contemplate the cycles of the seasons. If you are a smaller game developer, you’ve likely noticed some cyclical shifts in how we make games. Games are looking nicer than ever, don’t they? That quality bar keeps creeping higher. With so much work to do, your team is a bit larger. And with so many mouths to feed, it feels […]