Month: October 2013

Prototyping Challenge: 3D Modeling Tool for 2.5D RPG Art

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I was creating some 2.5D art for an game jam recently in a perspective similar to a 2D RPG like Zelda. Naturally my next step was that I started thinking about how you might recreate this style using a custom 3D modeling tool. Yes, another art tool design challenge. 🙂 I’ve played with voxel editors in the past, but I’m not completely happy with the blocky results that they produce. So where’s a quick and […]