Month: December 2009

Happy Holidays 2009!

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First, here is a holiday picture I painted for everyone. The creature to the left is a Hairy Elephantosaurus. His prehensile mustache and beard are well suited to both the winding of fine pocket watches and the adjusting of crystalline monocles. As the last few moments of 2009 draw to a close, I look back with great delight on what has unfolded so far. I started the year at GDC and was struck by the […]

Game design as government

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(Apologies to Aldous Huxley) For many years, I’ve been thinking about game design as a form of governance. Game mechanics, rules and systems are comparable to laws Players are comparable to citizens The code and moderators that enforce game mechanics are comparable to executive activities. The act of game design is the equivalent of drafting new laws, legislative activities. Issue escalation and customer service are comparable to judicial activities. Each of these topics provides years […]