Month: August 2009

Flash Love Letter (2009) Part 2

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        In the previous post, we covered:  Chapter 1 – The Potential of Flash: The great potential of Flash as a platform and the big question: Why are there so few great Flash games? Chapter 2 – Making money:  How do Flash developers currently make money. In this post I’ll cover:  Chapter 3 – Generating value: How Flash developers currently create ‘valuable’ game for their players? Chapter 3 – Generating Value Okay, so […]