Month: March 2009

Danc’s Miraculously Flexible Game Prototyping Graphics for Small Worlds

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Don’t you think it is time for some new free graphics? The originals The original set of miraculously flexible prototyping graphics have been out there for a couple of years now. In that time, they’ve been used in mini-MMO’s, shooters, RPGs, platformers and dozens of various projects that lurk in the dark squishy nooks of the ever fermenting, communal indie mash. However, they had some issues. They were in a format that wasn’t readily accessible […]

Game design in 2020

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My short essay on future games was selected to be part of the recent Gamasutra ‘Games of 2020’ feature. The treatment is tongue in cheek and I owe anyone I photoshopped a free beer. You can read the whole thing here: The result of all this is that I am now able to attend this year’s GDC. If anyone wants to meet up in San Franciso (March 23rd to March 27th), drop me a […]

What is your game design style?

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I was about to ask a friend what sort of games she liked to make and I realized that I didn’t even know how to frame that question in an intelligent manner. I’ve noticed that games have distinct styles. These are not visual styles. Nor are they styles associated with prefered process of development. Instead, they are unique styles of game design, how you mix and match mechanics, story, player agency and feedback. What do […]