Review of “The Art of Game Design” by Jesse Schell
Recently I wrote a review for Jesse Schell’s new game design book. You can read it up on Gamasutra. Here’s a brief except: Though the elements of game design are well described, practicing designers won’t find a lot of new insights that haven’t been covered elsewhere. Luckily, the book also includes some more utilitarian tools in the form of 100 “lenses”, or questions that help you iterate on your current design. A designer’s job often […]