Month: January 2008

Project Horseshoe Report: The Watery Pachinko Machine of Doom

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Gamasutra was kind enough to post the report our group produced this year at Project Horseshoe. If you are interested in a brief glimpse into the thoughts of veteran game designers, it is worth a read. The topic our group chose was roughly related to ‘story in games’. However, it became quite clear that the group was more interested in discussing how games are able to support powerful new experiences. Story, in the traditional sense, […]