Constructing Artificial Emotions: A Design Experiment
My latest essay on emotion in games is up on Gamasutra. There are pretty pictures about brains. You can read it here. It asks that simple, innocent question,”What can we do to make games evoke emotions?” The answers are more about applying the lessons of experimental psychology than the 300 hot tricks of screenwriting. While I was looking into this topic, I read an essay in Scientific American on ‘dangerous ideas’ and it got me […]