Month: September 2007

Tree Story wireframes

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I’ve been dabbling with quick wireframes to explain the design of Tree Story. There are two common ways you can look at a spec. One is that of the blueprint, a plan that will be rigorously followed by production workers in order to achieve the end result. In this model, the team members are followers who are expected to implement a list of fixed details, not innovate. The other is that of a communication tool. […]

Knytt time at the end of the genre lifecycle.

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The lovely exploration/platformer Knytt Stories by that Swedish genius Nicklas Nygren is available. Download it, play it and spread word of its greatness throughout the land. Knytt is the epitome of accessible indie game design and one of the few titles that I’ve fallen deeply, passionately and madly in love with. Raised in the Scandinavian traditions of Linus and kindly gnomes, Nicklas is giving his entire life’s work away for free. This blatant socialism shall […]

Celestial Music

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Yesterday morning I woke up from one of those startlingly lucid dreams where I was playing a completed game design. I tell my wife that odd ideas are like exotic fruit and if you fail to jot them down, they will rot away, never to be tasted again. So here are my quickly captured notes of what is, literally, a dream game of mine. 🙂 Imagine, if you will, a space strategy game. You start […]