SpaceCute: Extending the verbs
There is one nearly idiot proof input gesture at the heart of SpaceCute. You drag and release. One would imagine that such limited input leads to limited game play. In fact, when I originally came up with the idea, I was imagining how a simple casual game mechanic might be extended to create an interaction model nearly as complex as something like NetHack. It should be possible to build a SpaceCute prototype that extends the […]