Month: August 2006

Future proofing game graphics

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A source of great sadness for me is the loss of so much great game artwork due to the constant erosion of obsolescence. Thousands of pieces of artwork are produced by highly talented teams, crammed into the latest title, launched into the marketplace and then, forgotten. The game eventually stops selling. The artwork was encoded in an obscure custom format that no one understands any more. Other than the occasional archived screenshot and some fuzzy […]

How is Lost Garden doing today?

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I originally promised myself that I’d blog for at least a year and see where it went. The promise has been kept and the content keeps flowing. I thought I’d drop some numbers and see if folks are still enjoying the site. Stats The site has been hovering around 4200 page views and 1800 visitors a day. That works out to 130,000 page views in July and 58,000 visitors. Overall, the numbers are increasing steadily […]

Flashlight computer

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Where are the wacky mixtures of new technology that fundamentally change the way we interact with computers? A next generation cell phone is imagined as a phone with cooler buttons. A next generation computer is seen as just another computer you sit in front of except the buttons are shiny. It is time for a flight of fancy, something that is shockingly rare in the world outside of rarified blogs (and perhaps Nintendo’s hallucinogenic research […]