Month: May 2006

New Painting: "Manekineko – The Beckoning Cat"

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Here is a new painting I did over the weekend. This is Manekineko, the beckoning cat that you often see in various Asian stores. Here are a few of the Japanese symbols in the painting. Big kudos to Aya for being my art director on this. 🙂 When the cat is holding up the left paw, it is beckoning people to come in. When the cat is holding up the right paw, it is beckoning […]

Cheap custom whiteboards for rapid game prototyping

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I started doodling with the Comicall prototype this weekend, but I needed a large number of custom shapes that I could draw on multiple times. I found some Post-It notes that were covered with a whiteboard-like material, but they cost $5 for a pack of four. That gets expensive rather quickly. Instead, I found a tip online that said you can use glossing contact paper, the sort typically used for covering drawers, to make anything […]

ComicAll: A social board game design

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Here is a little social comic creation game that just occurred to me as I was day dreaming in the shower. I loved Tadhg’s recent post about interviewing game design candidates with a test and it got me thinking. Unfortunately, If I actually was in a real interview, it appears I would have to rush off to a shower in order to do my best work. Wet candidates…part of the trials and tribulations of interviewing […]

Viki: A visual wiki design

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Remember when you were a young and you drew epic images on giant rolls of butcher paper? The little boys would draw cool spaceships and army men battling one another in landscape full of tunnels, fortresses and lots of explosions. The little girls, with their surprisingly superior sense of color, drew fish, rainbows, and people. You didn’t worry about your drawing skills. You just doodled for the fun of it. The best part was either […]

Who knew Pikachu was so big?

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We were looking through photos from last summer and I came across this lovely image. It was one of those photo opportunities I couldn’t resist. I’m rather curious what percentage of revenue comes from the games and what percentage come from the merchandizing offshoots. For a good overview of the Pokemon brand management and product introduction issues, I highly recommend this case study: http://w3.salemstate.edu/~poehlkers/Emerson/Pokemon.html take care Danc.