Month: February 2006

250 free handdrawn textures

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I was searching through my old archives and came across a set of 250 textures that I thought were long lost. Heck, they aren’t doing much good sitting on a slowly decaying CD-R so I figured I’d share them with everyone. Click here to download (4.49 MB) Use these however you desire. Mash them up, put them in your games. If you end up releasing a game using these graphics to the public, all […]

Software Development’s Evolution towards Product Design

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Occasionally, some poor fellow at a dinner party makes the unfortunate mistake of asking what I do for a living. My initial (and quite subdued) response is that I help design software for artists.Then comes the inevitable question, “Oh, so you are a programmer?” A gleam appears in my eye and I no longer feel obligated to blather on about the rainy weather. With a great flourish, I whip out my gold nibbed pen and […]

Valentine’s Day 2006

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Every year I paint a valentine card and share it with as many folks as possible. Pass it around. I love this holiday, despite the commercial nature, the insane pressure to purchase the perfect set of truffles, and the long lonely night that awaits too many. It occurred to me that none of this really matters. February 14th is a day that is a simple excuse to do something nice for someone else with no […]

Pick your game community: Virtual or Real?

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I was just over at 4 color rebellion and a comment about Nintendo’s Wi Fi network as ‘discouraging community’ struck me as intriguing. The question must be asked “Which community?” The basicsWe play online to be with other people. They are more challenging, interesting and fun to be around than any AI currently available. Online play is ultimately about forging relationships. Two philosophiesAre you forging new relationships or strengthening old ones? Xbox Live lets you […]

The Blind Men and the Elephant: Thoughts on an integrative framework for understanding games

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It was six men of IndostanTo learning much inclined,Who went to see the Elephant(Though all of them were blind),That each by observationMight satisfy his mind. John Godfrey Saxe,“The Blind Men and the Elephant” To understand game design, it is common to look at games from a wide variety of perspectives. Much like the blind men describing the elephant in the old Indian tale, each perspective brings something new to the picture. However, if we restrict […]