Month: January 2006

Creating a system of game play notation

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It occurred to me the other day, “What does the world of music have to offer to game designers?” On my first dive into the topic, I latched onto the use of musical notation to express complex melodies. After pounding on buttons in my last session of Mario and Luigi: Partners in Time, there was an eerie parallel with the rhythm of rewards in a typical game. The bloops and bleeps of the various attacks […]