Month: December 2005

What is the critical mass necessary to create a major world culture in an online game?

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So World of Warcraft has reached five million accounts. Good for them. You have a population that is substantially larger than the size of the Netherlands during the Dutch Golden Age. Now there was a culture that gave us some great fruit paintings. (And wonderful droppe!) Will online games one day give us a meaningful world culture? This got me musing about how major cultures of the world formed and what it would mean for […]

Convergence: A great word to hate

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We are entering the mythical land of game consoles as convergence devices. The Xbox 360 can play music, movies and games. So can the PS3. So can the PSP and it even has a web browser. Nintendo might toss in a bit of DVD playback into the Revolution for a chuckle or two. The dream of big media conglomerates and technologists seems to finally be coming to fruition. Just imagine: a single box that does […]

Idly gathered game industry statistics of doom

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While I’ve been settling into the comfy moist goodness that is Seattle, I thought I’d jot down a few of my research notes. A blog is a remarkably nice method of recording information for later. It is searchable, automatically indexed by posting time, and has the surprising habit of collecting comments from people who are much better informed than the original poster. Without further ado let’s look at today’s game industry numbers American console adoption […]