Month: September 2005

Nintendo Genre Innovation Strategy: Comments and Follow up

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Well, that was an exciting moment in the history of this website. In the spirit of my old demo days, greetz go out to all the readers from Penny Arcade, Slashdot, Kotaku, 4ColorRebellion, Joystiq, GameGirlAdvance, Dvorak(?), and more. I apologize for any disruption of service for folks who were visiting the site. Everything should be back to normal, comments are back on, and I’m on a new server with 10x the bandwidth. Post away. 🙂 […]

Religion as a game

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Religion has been using the psychology behind online social games for centuries. Here’s one example. When you die and go to heaven in particular Buddhist sects in Japan, the priest gives the deceased a new name in an elaborate ceremony. Naturally, the family pays the priest for his time. Highly respected people get longer names. However, if you haven’t devoted much of your life to being respectable, the family can pay the priest a little […]

Nintendo’s Genre Innovation Strategy: Thoughts on the Revolution’s new controller

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I’m still jet lagged from my recent trip overseas, but I managed to stay awake for the new Nintendo controller announcement. I must say that I’m feeling like an excited Japanese school boy waiting in line for the latest Dragon Quest. I’m not going to tackle whether or not this innovative device will be a market success for Nintendo. There will be so much riding on the 1st party titles, the 3rd party support and […]

Back in America

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I am once again sitting here at my much beloved desk in the lovely town of Boulder Colorado USA suffering from an excruciating case of jet lag. Some folks have the international travel bit down pat. I am not one of them. I’m seriously considering tooth picks props or perhaps large shots of adrenaline injected directly into my eyelids. As I recover, I’ve been catching up on emails and a bit of reading. The trip […]

Small Worlds

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Today we accidentally visited the Ghibli Museum in Mitaka, Japan. It is a marvelous edifice, a fantastical ivy covered mansion straight from one of Miyazaki’s films that sits unexpectedly on the edge of a local park. We had fed the monster koi in the nearby lake and were wandering quite aimlessly about when we saw the sign. The sign lead to a gate, which in turn was occupied by a young Japanese man with immensely […]

Game Design Review: Advance Wars – Dual Strike

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Advance Wars is the latest iteration of what I like to think of as the casual console turn-based strategy genre. Writing a design review of a highly evolved genre king like Advance Wars: Dual Strike is a distinctly different task than writing my previous review of a relatively new game design like Nintendogs. Again, this is a game design game design review, not a game review. A game review typically is written for the consumer […]