Cute or Hardcore?
I’m a relatively decent artist. This poses a problem. I have the unholy power to skin Space Crack with an acceptable facsimile of almost any popular art style out there. The result is too many choices. So here’s a question for everyone who has been kind enough to read this blog: What art style should Space Crack use? I’ve got a couple of seed ideas that I’ve been playing with.
- The first is Fifties iPod. This one is very white, with simple retro shapes that harkens back to glory days of early sci-fi. Other than sporting a classic 50’s pin-up girl, the designs tend towards more abstract and geometric shapes
- The second is Space Cute: Another rather white design, but this one has cartoony characters and highly symbolic graphics. Red hearts, yellow stars, and people with space helmets make an appearance. Think of it as Mario in Space.
Worms shows the way?
Someone mentioned how Worms made an incredibly violent game palatable to a wide variety of players. I’d love to do the same thing with the art direction on this game design. I’m not sure if my 50’s pinup (as enjoyable as she was to paint) does the trick here. At the same time, I’m curious if the Space Cute style is too generic. Thoughts, opinions and critiques are welcome.