Month: July 2005

Space Crack: Simple Combat

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Introduction This is part 9 of an ongoing game design document written as a blog. Be sure to catch up on previous posts. In the last installment, we talked about ships and the various systems involved with movement and stacking. This time we’ll talk about combat and the joys of stub mechanics. First Post: Introduction Previous Post: Ships Combat I’m scared to design the combat system in SpaceCrack. All the actions we’ve built up so […]

Space Crack: Ships

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Introduction This is part 8 of an ongoing game design document written as a blog. Be sure to catch up on previous posts. In the last installment, we extend the concept of player-created environments with the notion of territories. This time we’ll talk about ship tokens and try to solve some of the major issues associated with complex unit management in turn-based strategy games. First Post: Introduction Previous Post: Using Planets to Build Territories Space […]