Space Crack: Simple Combat
Introduction This is part 9 of an ongoing game design document written as a blog. Be sure to catch up on previous posts. In the last installment, we talked about ships and the various systems involved with movement and stacking. This time we’ll talk about combat and the joys of stub mechanics. First Post: Introduction Previous Post: Ships Combat I’m scared to design the combat system in SpaceCrack. All the actions we’ve built up so […]