I was in a ranting mood today and entered into a conversation at work about legislation governing the sales of mature games. On one side were the folks claiming that it was all the parent’s responsibility. “Glory to the western conservative ideal and the American belief in absolute independence.” Bah, humbug. On the other side was my admittedly nuanced perspective. It is not that I disagree the basic concept of individual responsibility. Certainly good stuff. […]
Gamdev.net was kind enough to post my essay on genre addiction earlier today. You can find the full text here:https://web.archive.org/web/20051225071630/http://www.gamedev.net/reference/design/features/genreaddict/ Folks have posted a few typos that I’ll fix as soon as I get back into town. Comments are very welcome. -Danc.
One of my goals with this blog is to formulate a ‘new game development methodology’ that empowers the little guy and helps the growth of innovation in the game industry. How do we build innovative, highly addictive games more quickly and with lower risk? Part of the answer is the rigid application of gaming metrics to the process of improving player addiction. The Legacy of Cowboy DesignersThe traditional designer is a cowboy designer. Modern game […]
Making a great game with limited resources is all about focus. There are a wide variety of areas that you can put resources into ranging from core gameplay to level design to story. The problem facing most new game developers is that they attempt to have the best of all worlds. That, my friends, is a recipe for failure. This little post describes the concept of game design layers and gives you some very simple […]
I love gadgets. I’m a gadget crazed maniac who spends hours every week perusing Engadget and Gizmodo, drooling over the latest electronic bling-bling. I’ve been really quite curious about the PSP. What I found was a mixed bag of features that targets hardcore gamers and leaves out the rest of the world. Do fanboi’s really need another game platform?The basicsThe day it came out, several guys at the office grabbed a few of the shiny […]